I am a professional illustrator with experience in games, publishing, and narrative illustration. My work focuses on atmospheric lighting, clear visual storytelling, and character-driven composition. I have worked with publishers including Marvel and DC, as well as developers such as Ubisoft and Epic Games. I am comfortable working within established game art pipelines, collaborative feedback cycles, and production-driven constraints.
Cover and interior artist on multiple projects.
Full-time freelancer since April of 2012, and everything that comes with doing that, such as client relations, commission requests, deadlines, etc.